When the gauge is full, the player can press any button to jump. When the Jump Feather is picked up, a gauge will appear, which starts empty, but fills up automatically. The Jump Feather allows Pac-Man to jump over ghosts and Giant Inky's shockwaves.The Dash Boots begin appearing after World 2-3. Like using the Dash Panel, Pac-Man will freeze if he attempts to make a 180° turn. The longer Pac-Man charges up (indicated by a speed meter on the bottom right of the screen), the longer the dash will last. The player must hold any button to charge, which causes Pac-Man to freeze until the button is released. Dash Boots allow Pac-Man to manually charge up a dash at any place, similar to the Dash Panel in the mazes.There are several items that appear to help Pac-Man in the mazes Conveyors speed up Pac-Man and the Ghosts if they are moving in the Conveyor's indicated direction, while moving it from the opposite direction slows them down.Entering the multi-color Warp Panel teleports Pac-Man and the Ghosts to a randomly selected Warp Panel. ![]()
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